
cafe ornament
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cafe ornament
My friends...after long time I came back with a new photo series of the project I named "cafe ornament" ... Here I try to combined architecture,design,rendering etc. I still try to experiment with indirect illumination which gives more photorealistic taste for me but much much longer rendering time of-course. I try to compensate this rendering time by using IPR algorithm /which run faster than bucket/... But disadvantage of IPR is that sometimes you can see that not everything is superantialiased. Here is the very first exterior image. /DB setting here is 4/


Re: cafe ornament
technical parameters here...
made by 1.3.1 renderer
Algorithm IPR
GI path
DB 4
caustics 0
shininessShader silk
nLFD 250
Radius 1
pic size 8000x5333px
made by NVIDIA GeForce 930M in ASUS X555L
made by 1.3.1 renderer
Algorithm IPR
GI path
DB 4
caustics 0
shininessShader silk
nLFD 250
Radius 1
pic size 8000x5333px
made by NVIDIA GeForce 930M in ASUS X555L
- bdfd
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- Country: LILLE, Les Hauts de France, Western Europa
Re: cafe ornament
And time of calculations for this very great picture ? [:)]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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SH3D 7.1 and nothing else - W11 64b in 4K
Re: cafe ornament
oh sorry...
11 hours 6 minutes
but your intel core i7 runs much faster....your time could be better
11 hours 6 minutes
but your intel core i7 runs much faster....your time could be better
Re: cafe ornament
And here is the very hot second one...rendering finished right now... Yes yes yes.. the most beautiful here are my favorites Tatra T3 trams. Very typical for Slovak or Czech /and many more/ cities. /modeled by Arch V./...then I love the water....and oh...some building is there [:))]


Re: cafe ornament
Sooo nice! You played very well with reflections on the windows [:)]
Emmanuel Puybaret, Sweet Home 3D creator
Re: cafe ornament
Wow...
Thank you so so much guys...
I study professional renderings a lot and study some visual tricks they use to make images photorealistic. Reflections on the windows are one of them. So I am really happy that I made something like that. And the second trick is water. It is the toughest problem for rendering /or for my skills of rendering/. Because water is a/translucent b/reflective and c/wavy in one.... Sure there are genial creators here...but for me it was something really tough...
Here I made the same picture as previous...but not with IPR rendering but with BUCKET....
settings
BUCKET....BLACK-HARRIS....AA 2/4....size 1000x666px
Yes bucket is more smooth and really shiny...I love that shining materials on bucket rendering....much better then IPR...
But IPR is more detailed and really fast /which is good for very slow graphic cards like I have [:D] /

Thank you so so much guys...
I study professional renderings a lot and study some visual tricks they use to make images photorealistic. Reflections on the windows are one of them. So I am really happy that I made something like that. And the second trick is water. It is the toughest problem for rendering /or for my skills of rendering/. Because water is a/translucent b/reflective and c/wavy in one.... Sure there are genial creators here...but for me it was something really tough...
Here I made the same picture as previous...but not with IPR rendering but with BUCKET....
settings
BUCKET....BLACK-HARRIS....AA 2/4....size 1000x666px
Yes bucket is more smooth and really shiny...I love that shining materials on bucket rendering....much better then IPR...
But IPR is more detailed and really fast /which is good for very slow graphic cards like I have [:D] /

Re: cafe ornament
water and candles


Re: cafe ornament
after a time an external view on terrace with moon icon made by indirect light technique


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