cafe ornament

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MartinSK
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cafe ornament

Post by MartinSK »

My friends...after long time I came back with a new photo series of the project I named "cafe ornament" ... Here I try to combined architecture,design,rendering etc. I still try to experiment with indirect illumination which gives more photorealistic taste for me but much much longer rendering time of-course. I try to compensate this rendering time by using IPR algorithm /which run faster than bucket/... But disadvantage of IPR is that sometimes you can see that not everything is superantialiased. Here is the very first exterior image. /DB setting here is 4/
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MartinSK
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Re: cafe ornament

Post by MartinSK »

technical parameters here...
made by 1.3.1 renderer
Algorithm IPR
GI path
DB 4
caustics 0
shininessShader silk
nLFD 250
Radius 1
pic size 8000x5333px
made by NVIDIA GeForce 930M in ASUS X555L
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bdfd
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Re: cafe ornament

Post by bdfd »

And time of calculations for this very great picture ? [:)]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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MartinSK
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Re: cafe ornament

Post by MartinSK »

oh sorry...
11 hours 6 minutes
but your intel core i7 runs much faster....your time could be better
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MartinSK
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Re: cafe ornament

Post by MartinSK »

And here is the very hot second one...rendering finished right now... Yes yes yes.. the most beautiful here are my favorites Tatra T3 trams. Very typical for Slovak or Czech /and many more/ cities. /modeled by Arch V./...then I love the water....and oh...some building is there [:))]
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Puybaret
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Re: cafe ornament

Post by Puybaret »

Sooo nice! You played very well with reflections on the windows [:)]
Emmanuel Puybaret, Sweet Home 3D creator
enkonyito
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Re: cafe ornament

Post by enkonyito »

Quite simply, Wow!
EnkoNyito
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MartinSK
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Re: cafe ornament

Post by MartinSK »

Wow...
Thank you so so much guys...
I study professional renderings a lot and study some visual tricks they use to make images photorealistic. Reflections on the windows are one of them. So I am really happy that I made something like that. And the second trick is water. It is the toughest problem for rendering /or for my skills of rendering/. Because water is a/translucent b/reflective and c/wavy in one.... Sure there are genial creators here...but for me it was something really tough...
Here I made the same picture as previous...but not with IPR rendering but with BUCKET....
settings
BUCKET....BLACK-HARRIS....AA 2/4....size 1000x666px
Yes bucket is more smooth and really shiny...I love that shining materials on bucket rendering....much better then IPR...
But IPR is more detailed and really fast /which is good for very slow graphic cards like I have [:D] /
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MartinSK
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Re: cafe ornament

Post by MartinSK »

water and candles
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MartinSK
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Re: cafe ornament

Post by MartinSK »

after a time an external view on terrace with moon icon made by indirect light technique

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