Some examples using the indirect light
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Re: Some examples using the indirect light
I love the rainbow house!
Re: Some examples using the indirect light
34000x2629
3 hour 2 min
resized to 1200x928
aA min 2
aA max 2
gi: default
db: 1
shader: default
filter: Blackman-harris
algorithm: bucket
The rough surface of the kitchen set is a bit disturbing...
Re: Some examples using the indirect light (globalIllumination = path)
After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness.... like these:


Re: Some examples using the indirect light (globalIllumination = path)
Sweet Home 3D is not a software for calculating the sunshine of a building or the amount of natural light in a room.After looking at these renderings, I really think there ought to be an option for users to adjust the brightness of the rendering. I would personally prefer seeing Enko's renderings with more brightness....
You can still get a glimpse using the indirect light rendering (GI: path) and the enhancement of the external brightness.
The photos of the chalet were taken on January 1st, 2019 in France. It is always possible to improve them in post-production in an image editor.
Personally, I prefer to stay true to the natural brightness of the room which will therefore be more or less dark.
EnkoNyito
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