Later I will post some attempts to realize good lights and reflection, but can you give me some suggestions on how you made them in your case?
For example, how you made the glassblocks so shiny?
Thanks


I have the same idea, the SH3D sunlight is too weak. Is there a way to disable it, without the need to set a time after midnight for example?The textures for the wall and floor are marbles. There are some inside the texture library but you can always import your own marble textures found on the web,
I put a light panel created by Enko Nyito outside behind the glass blocks. Of course I resized the light panel to cover the entire glass blocks. Pewrsonally I find the sunlight of SH3D is too weak.
I also set the shininessShader in the photo rendering properties from default to glossy.
Yes, I notice. I don't exactly know how to eliminate such annoying artefact completely. I see they typically occur when we render in silky mode of shininessShader.Do you notice the defects located for example near the mixer faucet? I don't know how to solve them, any suggestion?![]()
I don't recall which page or which forum thread I got it from, but it is somewhere in this site. Perhaps someone can help point out the exact location?Can you tell me Where I can find the light panel created by Enko Nyito?
What is the Silky mode and where I can change it? Is it in the script of sh3d (under linux)?If you want to render in Silky mode, maybe you can try reducing the shininess of the texture for the object (faucet). I also find that rendering at higher resolution helps. If you have the time and patience, you can try rendering at 3000-5000dpi. It may take 6-7 hours but you can let the computer do the job while you sleep.


Yes, that’s exactly what it is. (Well observed [:)] )I wonder if this scenery is actually the view from one of the houses in your mini town
I’m not at all comfortable with using background images glued to a wall. I prefer to use models to design my backgrounds.(…) or a picture pasted as texture of a wall outside?
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