Two level with the same elevation: some rooms on upper level are transparent

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How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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Puybaret
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Puybaret »

I think I understand what you mean.
Actually, all rooms are half transparent, but when you draw a room (like the 4.27 m² one, the 1.77 m² one and the other small ones) superimposed on another larger one (like the large green one), the small rooms get less transparent.
Emmanuel Puybaret, Sweet Home 3D creator
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Gildaniel
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Gildaniel »

I think I understand what you mean.
Actually, all rooms are half transparent, but when you draw a room (like the 4.27 m² one, the 1.77 m² one and the other small ones) superimposed on another larger one (like the large green one), the small rooms get less transparent.
Sorry, I haven't understood your explanation, what the logic is here, why one room transparent, another not? How to get superimposed rooms always nontransparent?

I see there is a trick to get nontransparent room, superimposed on lager one - at least one corner of the room should be drown outside wall contour - now room became nontransparent, then you can correct it as you wish and it retain colour. It works, but then I cannot use doubleclick for fast creation room inside walls, it was very comfortable, rapid drawing is important for me :(

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alaX
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by alaX »

I tested your case and this is my solution:
  • Select "Create walls" - double click on the grass,
  • delete grass,
  • select "Create rooms" - double click somewhere inside these new walls,
  • delete walls (if you don't need a fence)
  • cut and paste the house ( in order to select the house covered now by the new grass make level 0 unviewable or move aside the grass or select all and deselect the grass )
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Gildaniel
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Gildaniel »

I tested your case and this is my solution:
  • Select "Create walls" - double click on the grass,
  • delete grass,
  • select "Create rooms" - double click somewhere inside these new walls,
  • delete walls (if you don't need a fence)
  • cut and paste the house ( in order to select the house covered now by the new grass make level 0 unviewable or move aside the grass or select all and deselect the grass )
Thank you, it works! Good idea to redraw grass using walls!
alaX
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by alaX »

still, it doesn't look good on rendered photo
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Gildaniel
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Gildaniel »

still, it doesn't look good on rendered photo
Yes, same problem on 3d.
May there is some other solutions?

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Gildaniel
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Gildaniel »

Difficult to say from your screen captures. It could be a bug or simply a misunderstanding of rooms and levels. Could you post a simpler example?
Dear Emmanuel, could you please check this problem? It steel exist, and there is no good solution to avoid
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Puybaret
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Puybaret »

I tried to fix the problem shown in the 3D view of your last image many times, and unfortunately there are still a few cases where it doesn't work. It's a problem about cutting the ground with rooms to avoid them to overlap the ground. Moving the corners of the rooms may resolve the issue.
Emmanuel Puybaret, Sweet Home 3D creator
alaX
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by alaX »

Use background image with grass texture and make sure you have selected "Background image visible in 3D view"
Bubblobill
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Re: Two level with the same elevation: some rooms on upper level are transparent

Post by Bubblobill »

This seems to be a case of two planes fighting over the z-index. Would changing the floor thickness of the grass level to be lower than the house level floor thickness result in the room's floor being drawn above the grass?
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