Would be nice to have the texture scaling option for each dimension (x, y z) separately. Also there should be a lock for the texture aspect ratio.
When I assign a texture to an object and then change the texture, it does not change in all existing objects. So instead of copying the texture to objects, a reference should be made.
Separate texture scaling for each dimension
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Re: Separate texture scaling for each dimension
Hum, I should you should try to understand how texture coordinates work. Texture scaling can be made on 3 dimensions!
Emmanuel Puybaret, Sweet Home 3D creator
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