YafaRay rendering plug-in
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Re: YafaRay rendering plug-in
I'm agree with Hans ! [=D>]
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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SH3D 7.1 and nothing else - W11 64b in 4K
Re: YafaRay rendering plug-in
I like the softness of the shadows in ibl true, the sky and reflections in the glass also look better in the ibl randers, is it ibl Or background or can they be combined?
Further test to compare sun and yar, here are 2 images of a pool with a wall and windows reflected, there is quite a bit of difference in the way the reflections have turned out.
Sunflow all default settings
An Yarafray

Further test to compare sun and yar, here are 2 images of a pool with a wall and windows reflected, there is quite a bit of difference in the way the reflections have turned out.
Sunflow all default settings
An Yarafray

Re: YafaRay rendering plug-in
@Mike53
It is possible to implement the path tracing lighting method.

It is either the sky color or the sky texture.I like the softness of the shadows in ibl true, the sky and reflections in the glass also look better in the ibl randers, is it ibl Or background or can they be combined?
It is possible to implement the path tracing lighting method.
EnkoNyito
Re: YafaRay rendering plug-in
Some suggestions for the next version (1.0 Beta 4):
- use a YafarayRenderer.properties file to modify rendering parameters such as for SunflowRender.properties
- include an example xml scene using arealights or visible spherelights because their implementation is problematic
- make tile borders visible to see the number of rendering threads
Enko
- use a YafarayRenderer.properties file to modify rendering parameters such as for SunflowRender.properties
- include an example xml scene using arealights or visible spherelights because their implementation is problematic
- make tile borders visible to see the number of rendering threads
Enko
EnkoNyito
Re: YafaRay rendering plug-in
Is it the more advanced ray-tracing in Sunflow that makes it perform slower than YafaRay in your test?
Re: YafaRay rendering plug-in
@Ceciliabr
The purpose of my contribution to this new plug-in is to help find general settings for a rendering approaching or equivalent to that of Sunflow. Duration is an additional indication.
To return to your question, it is the YafaRay "Path Tracing" global illumination settings that make a similar rendering (regardless of shininess) faster than Sunflow.
I hope that Puybaret will be more successful than me in the implementation of area lights or caustic photons which are also important features.
YafaRay is primarily optimized to work with Blender but offers a lot of nice features as shown here.Is it the more advanced ray-tracing in Sunflow that makes it perform slower than YafaRay in your test?
The purpose of my contribution to this new plug-in is to help find general settings for a rendering approaching or equivalent to that of Sunflow. Duration is an additional indication.
To return to your question, it is the YafaRay "Path Tracing" global illumination settings that make a similar rendering (regardless of shininess) faster than Sunflow.
I hope that Puybaret will be more successful than me in the implementation of area lights or caustic photons which are also important features.
EnkoNyito
Re: YafaRay rendering plug-in
Cool! But will all these features be available?YafaRay is primarily optimized to work with Blender but offers a lot of nice features as shown here
Sunflow also offers lots of features, but they are not all available from SH3D.
I have been browsing the YafaRay forum , and it seems they are addressing much of the same issues that we do with Sunflow. Long rendering time is one of them, when rendering complex scenes.
In every one of the many tests I have made, YafaRay has delivered noticeably inferior quality compared to the optimized Sunflow renders in Q4.
So an extensive adjustment panel for Yafa would be much appreciated. Some of the images shown at the YafaRay forum are really outstanding.
Cec
Re: YafaRay rendering plug-in
@Puybaret
The [font=courier new]YafarayRenderer.class[/font] file is located in the bin/betaTestPlugin project folder.
What is the best way to use the YafaRay rendering engine in another plugin (derived version)?
After generating the [font=courier new]YafarayRenderer.h[/font] file, modifying the [font=courier new]YafarayRenderer.cpp[/font] file, adding the include and lib folders, rendering returns the errorAvoid to touch the native [font=courier new]YafarayRenderer.cpp[/font] file used as a bridge to YafaRay if you don't know JNI (Java Native Interface), but it shouldn't be necessary.
Code: Select all
Exception in thread "pool-7-thread-1" java.lang.UnsatisfiedLinkError: betaTestPlugin.YafarayRenderer.createEnvironment(Ljava/lang/String;Ljava/lang/String;)J
at betaTestPlugin.YafarayRenderer.createEnvironment(Native Method)What is the best way to use the YafaRay rendering engine in another plugin (derived version)?
EnkoNyito
Re: YafaRay rendering plug-in
After I installed the plugin I noticed it's grayed out and cannot be selected.
What am I doing wrong?
Thanks
Jeff
What am I doing wrong?
Thanks
Jeff
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