!!! WARNING !!!
- Fail on more than 90% of cases
- Not all texture are correct rendered
A:"It's a path trout jungle. Someone else could make a highway from this"
How I think to use:
- Select a room (manually made or trout Autodimensioning))
- Tools -> Generate roof... bla.. bla..
- Set roof faces angle -> OK (optionally check inner polygons)
- On preview click OK
[/list=1]

Result something like this:
Now you have to set textures and texture angle:
Finally (if You have lack):

Don't forget!!!
It's an alpha stage AND
I'm not a programmer!
PS This is the test file .
