Object surfaces reflect environment?

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Daniels118
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Re: Object surfaces reflect environment?

Post by Daniels118 »

Have you tried this?
Also remember that you can change the shininess of materials from the furniture modification dialog, and export the object to check what changes in the mtl file.
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selden
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Re: Object surfaces reflect environment?

Post by selden »

For some reason I thought one could not export one of the "in use" objects.... Unfortunately, I can't find that option (to export a furniture object)

*sigh* must be another item that's right in front of me.
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selden
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Re: Object surfaces reflect environment?

Post by selden »

There's an "export to csv" but that just exports the list of in-use objects... and it's actually an "export to TAB separated values", not "Comma separated values"
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Daniels118
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Re: Object surfaces reflect environment?

Post by Daniels118 »

The export command is in the 3D view menu. You have to select the object to export first. You may also use this function to merge 2 or more objects.
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selden
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Re: Object surfaces reflect environment?

Post by selden »

Oh. Of course. I've even used it a kajillion times. *sigh*

Anyhoo...

I did a save-to-obj for the object both when it was reflective and when it wasn't. The only difference between the matt .mtl and the reflective .mtl is the Ns value.

Reflective:
===================
newmtl brown
illum 2
Ka 0.2 0.2 0.2
Kd 0.533 0.4 0.267
Ks 0.0 0.0 0.0
Ns 128.0
===================

NON-reflective:
===================
newmtl brown
illum 2
Ka 0.2 0.2 0.2
Kd 0.533 0.4 0.267
Ks 0.0 0.0 0.0
Ns 1.0
===================
Selden
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selden
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Re: Object surfaces reflect environment?

Post by selden »

Fortunately, it turns out that an NS of 0.0 works just as well as 1.0

I've been using Anim8or to create my obj models. Ns seems to be controlled by a combination of Anim8or's material values of "Rough" and "Brilliance". Setting them both to 1 yields an Ns of 0.0
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