- Start the Sweet Home application (without loading a previously built model)
- Make sure Sweet Home is running full screen mode (if running in windowed mode)
- Without building or designing anything, go to Save as... and just use a random name like "Test"
- Make an exact note of the window size and positions by comparing them to icons on your quick launch bar.
- Close the Sweet Home program.
- Double click on saved "Test" file to open it and watch if the windows change position.[/list=1]
Thank you in advance.
db4tech
Sweet Home 3D 2.4
This topic has been viewed 279947 times and has 36 replies
Re: Sweet Home 3D 2.4
Hans please will you do the following test for me using Vista,
Re: Sweet Home 3D 2.4
db4tech, I was aware that the Java Web Start security dialog may put some people off running Sweet Home 3D with Java Web Start, but your remark made me realize that if I couldn't get rid of this dialog, it might be possible to display it earlier before all the Sweet Home 3D files are downloaded by users.
At least, that would spare some bandwidth for all the users that refuse to run Sweet Home 3D. As more than the half of the 1.7 TB consumed each month on the web server is for Sweet Home 3D Java Web Start, you can guess that I wouldn't mind to reduce bandwidth used for nothing!
So the new Beta version of Sweet Home 3D 2.4 I released today changes the way Sweet Home 3D is installed with Java Web Start.
For programmers interested by the technical part, I set all Sweet Home 3D jars as lazy downloaded parts in the JNLP file and I added a tiny bootstrap jar containing a new main class that downloads lazy parts and calls the Sweet Home 3D main method I used before.
At the first run, the end users accepting to launch Sweet Home 3D will see now two download progress dialogs instead of one before, but this is really not annoying. [:)]
At least, that would spare some bandwidth for all the users that refuse to run Sweet Home 3D. As more than the half of the 1.7 TB consumed each month on the web server is for Sweet Home 3D Java Web Start, you can guess that I wouldn't mind to reduce bandwidth used for nothing!
So the new Beta version of Sweet Home 3D 2.4 I released today changes the way Sweet Home 3D is installed with Java Web Start.
For programmers interested by the technical part, I set all Sweet Home 3D jars as lazy downloaded parts in the JNLP file and I added a tiny bootstrap jar containing a new main class that downloads lazy parts and calls the Sweet Home 3D main method I used before.
At the first run, the end users accepting to launch Sweet Home 3D will see now two download progress dialogs instead of one before, but this is really not annoying. [:)]
Emmanuel Puybaret, Sweet Home 3D creator
Re: Sweet Home 3D 2.4
Sorry, it's not true: only furniture checked as visible in the furniture list will be exported in the OBJ file.The Export to OBJ format... differs as the whole model (not just what is visible in the 3D view is converted to an obj file) since it is located under the 3D view menu I thought new users might think only what they see in the 3D view is converted to an obj.
Thank you db4tech, you gave the final reason why I won't move the Export to OBJ format... to an other menu. [;)]
Emmanuel Puybaret, Sweet Home 3D creator
Re: Sweet Home 3D 2.4
Hey you're welcome!Thank you db4tech, you gave the final reason why I won't move the Export to OBJ format... to an other menu. [;)]
Ah, it's so nice to be able to help people, gives me that warm fuzzy feeling. [:D]
Goes off to dream about Advanced Uber shader rending instead. [;)]
db4tech
Re: Sweet Home 3D 2.4
db4:
As per your instructions, I did exactly what you asked, and, lo and behold, SH3D displays on my laptop the same quirky behaviour as you described. The vertical divider moves from approx. the left of F5 to the right of F6.
Hans
As per your instructions, I did exactly what you asked, and, lo and behold, SH3D displays on my laptop the same quirky behaviour as you described. The vertical divider moves from approx. the left of F5 to the right of F6.
Hans
Re: Sweet Home 3D 2.4
Today's update brings some big improvements on memory usage, and better performances for some DAE/Collada files. [:)]
Emmanuel Puybaret, Sweet Home 3D creator
Re: Sweet Home 3D 2.4
By the way, I noticed that the improvements on memory usage speed up the performances of 3DS files imported from ZIP files, when you move or rotate them. [:)]
Emmanuel Puybaret, Sweet Home 3D creator
Re: Sweet Home 3D 2.4
I fixed the growing catalog view bug in Sweet Home 3D 2.4 Beta 5.
Thank you db4tech for your detailed description. It helped to fix this bug.
Thank you db4tech for your detailed description. It helped to fix this bug.
Emmanuel Puybaret, Sweet Home 3D creator
Re: Sweet Home 3D 2.4
Hi Emmanuel,
I am sorry to report I am still seeing the growing furniture catalog view with version 2.4 beta 5 [:(]
Maybe these files will help you identify exactly what is changing and why.
I am sorry to report I am still seeing the growing furniture catalog view with version 2.4 beta 5 [:(]
Maybe these files will help you identify exactly what is changing and why.
- Firstly I opened beta 5.
- Made the application full screen.
- Then without designing anything saved the home as 'Test1'
- Closed Sweet Home.
- Double clicked on the saved 'Test' file to open it.
- Didn't change anything but straight away saved the home as 'Test2' and so on, till I got to 'Test5'[/list=1]
These files will show you how much the furniture catalog view changed through the 5 'Test' saves.
db4tech
- Attachments
-
- test5.sh3d
- (3.24 KiB) Downloaded 703488 times
-
- test4.sh3d
- (3.24 KiB) Downloaded 703553 times
-
- test3.sh3d
- (3.24 KiB) Downloaded 702588 times
-
- test2.sh3d
- (3.24 KiB) Downloaded 701181 times
-
- test1.sh3d
- (3.2 KiB) Downloaded 702243 times
Re: Sweet Home 3D 2.4
Sorry, it was fixed in source code repository, but I made an error when I released the Beta 5. It's correct in Sweet Home 3D 2.4 Beta 6 now.
Emmanuel Puybaret, Sweet Home 3D creator
Who is online
Users browsing this forum: No registered users and 1 guest