confused Moving walls when connected to angled walls

This topic has been viewed 1517 times and has 7 replies
Thread status: Active
How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
Post Reply New Topic
User avatar
lubimaer
Posts: 10
Joined: Sat Mar 09, 2024 2:36 am
Country: Canada

Moving walls when connected to angled walls

Post by lubimaer »

Hi,

I have a house layout with some 45deg walls connected to more normal 0deg and 90deg walls
The tool does a great job of creating the first layout

I struggle to keep the 45deg angle when moving the attached 0deg or 90deg walls
The 45deg walls keeps the connection with the 0deg or 90deg walls but does not keep the 45deg angle

Is it possible to keep the 45deg angle of the walls when moving attached walls?

Thanks
Marco
User avatar
Keet
Posts: 1807
Joined: Fri Apr 08, 2022 7:13 am
Country: Netherlands

Re: Moving walls when connected to angled walls

Post by Keet »

Is it possible to keep the 45deg angle of the walls when moving attached walls?
Select the wall and the attached 45° wall before you start moving. The 45° wall will move with the wall and retain its 45° angle.
Dodecagon.nl
1300+ 3D models, manuals, and projects
User avatar
Puybaret
Posts: 9440
Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
Contact:

Re: Moving walls when connected to angled walls

Post by Puybaret »

You should select the 3 walls before moving them, using the Shift key + a click on the wall to perform a multiple selection.
Emmanuel Puybaret, Sweet Home 3D creator
User avatar
lubimaer
Posts: 10
Joined: Sat Mar 09, 2024 2:36 am
Country: Canada

Re: Moving walls when connected to angled walls

Post by lubimaer »

Hi Folks
Thanks for your reply but that's not exactly what I was trying to achieve
(Sorry for not properly communicate my intention)

Basically I would like the 45 deg wall to adjust its length and extend or reduce to follow the moving wall, but without changing the 45 deg angle

(I'm trying to add a picture to explain better but looks like this forum does not have the ability to upload images)



Thanks,
Marco
sjb007
Posts: 300
Joined: Tue May 18, 2021 1:49 pm

Re: Moving walls when connected to angled walls

Post by sjb007 »

What you seem to be describing is a CAD style constraint/solver system. SH3D does not have that. Adding that kind of stuff is extremely complex.
User avatar
Puybaret
Posts: 9440
Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
Contact:

Re: Moving walls when connected to angled walls

Post by Puybaret »

As it's just an angle of 45°, you could try to modify the cooordinates of the wall with its modification dialog, adding or removing the same value to its end coordinates.
Keep in mind that you can enter operations in numeric text fields to simplify the maths.
Emmanuel Puybaret, Sweet Home 3D creator
User avatar
lubimaer
Posts: 10
Joined: Sat Mar 09, 2024 2:36 am
Country: Canada

Re: Moving walls when connected to angled walls

Post by lubimaer »

What you seem to be describing is a CAD style constraint/solver system. SH3D does not have that. Adding that kind of stuff is extremely complex.
Indeed, I saw this in other architectural CAD sw
I thought this kind of problem were already solved in some free library available in open source
I guess this is not the case yet
As it's just an angle of 45°, you could try to modify the cooordinates of the wall with its modification dialog, adding or removing the same value to its end coordinates.
Keep in mind that you can enter operations in numeric text fields to simplify the maths.
Thanks for the suggestion I'll give it a try
sjb007
Posts: 300
Joined: Tue May 18, 2021 1:49 pm

Re: Moving walls when connected to angled walls

Post by sjb007 »

There are open source solver libraries (i.e. SolveSpace ), but it is more about the complexity of integrating them into an established application like SH3D whilst maintaining the existing usability. SH3D is significantly easier to use than a true CAD application, and shoehorning something like a solver into it would likely impact that usability, and take a lot of the developers time.
Post Reply New Topic

Who is online

Users browsing this forum: No registered users and 1 guest