Advanced render problem
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Re: Advanced render problem
Sorry, but Sweet Home 3D support both sides parameter in DAE files.
Emmanuel Puybaret, Sweet Home 3D creator
Re: Advanced render problem
Hi Guys
Been working on this nearly all night and learnt how to edit the models in sketchup. And you were right - It was a double sided problem. Reversing the faces revealed they were not textured so I textured both sides of all pieces and - problem solved. Many many thanks for all the help (so far - cant proomise there wont be more questions!!!!)
Cheers
Been working on this nearly all night and learnt how to edit the models in sketchup. And you were right - It was a double sided problem. Reversing the faces revealed they were not textured so I textured both sides of all pieces and - problem solved. Many many thanks for all the help (so far - cant proomise there wont be more questions!!!!)
Cheers
-
PtiNounours
- Posts: 42
- Joined: Thu Jul 08, 2010 4:32 pm
Re: Advanced render problem
For the methods I have given above, I think, it's the most appropriate methods for exported models. Of course that support SH3D Both Sides parameter in DAE files.
But to understand why this method is the normal method for sketchup, I invite you to visit this link which explains the inversion problem of faces in SketchUp. (In my language Fr, sorry)
http://www.arch-image.com/wordpress/201 ... verseface/
Personally, at the beginning of the Beta, I realized the problem faced when rendering in Sunflow; I then solved the problem by texturing the two sides. I just wanted to understand or was the problem. Especially since the two sides texture made me lose time. Actualy, so I put the faces in the right order, and I chose to export only the visible sides to win on the file size. This gain allows me to select triangulated faces to assurate no problem when importing to SH3D.
joke: a dusty lamp illuminates less. You change the light bulb with a higher power light, or your clean the lamp? [:D] ok. it is no one there. I took the door. [:))]
But to understand why this method is the normal method for sketchup, I invite you to visit this link which explains the inversion problem of faces in SketchUp. (In my language Fr, sorry)
http://www.arch-image.com/wordpress/201 ... verseface/
Personally, at the beginning of the Beta, I realized the problem faced when rendering in Sunflow; I then solved the problem by texturing the two sides. I just wanted to understand or was the problem. Especially since the two sides texture made me lose time. Actualy, so I put the faces in the right order, and I chose to export only the visible sides to win on the file size. This gain allows me to select triangulated faces to assurate no problem when importing to SH3D.
joke: a dusty lamp illuminates less. You change the light bulb with a higher power light, or your clean the lamp? [:D] ok. it is no one there. I took the door. [:))]
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