Dear Members,
I'm not sure what the problem is. I have constructed the ground floor of my new house. I have first created all the walls and second all the rooms (most of them by double clicking (Kitchen and Living Room I had to do manually as there will be no wall between them). In the toilet room I created a half height wall where the toilet will be mounted.
When the half height wall is in the room (or any other room in fact) it distorts the ceiling texture (or color). Take a look at these screenshots:
Image 1
In the next screenshots I added a floor texture to the ceiling for better visibility:
Image 2
Image 3 - without the half height wall
Image 4
This is the sh3d file:
sh3d file
Am I doing something wrong? If someone has any idea I would very much appreciate it.
Thanks for your help.
/Frank
Ceiling Texture distorted
This topic has been viewed 5236 times and has 6 replies
Re: Ceiling Texture distorted
Frank,
You diagnosed your problem correctly: ceilings get distorted when over walls with different heights.
Solution part 1: delete the wall.
Solution part 2: insert a box that has the same size as your wall, and give it the texture you want.
Hans
You diagnosed your problem correctly: ceilings get distorted when over walls with different heights.
Solution part 1: delete the wall.
Solution part 2: insert a box that has the same size as your wall, and give it the texture you want.
Hans
Re: Ceiling Texture distorted
Or maybe you would like to use this model ?
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FDickschat
- Posts: 2
- Joined: Mon Jan 31, 2011 11:16 pm
Re: Ceiling Texture distorted
Hansmex, thanks for your help.
Replacing the wall with a box did work. However, creating a photo of the so created room did not show the box/wall. On the photo it was simply not existing. Do you have any idea why?
Replacing the wall with a box did work. However, creating a photo of the so created room did not show the box/wall. On the photo it was simply not existing. Do you have any idea why?
Re: Ceiling Texture distorted
Frank,
Check the elevation of the box....
When inserting an object, SH3D checks if there are objects beneath it, then changes the elevation accordingly.
Hans
Check the elevation of the box....
When inserting an object, SH3D checks if there are objects beneath it, then changes the elevation accordingly.
Hans
Re: Ceiling Texture distorted
i am using my another computer right now which doesn't have SH3D so i count not try my self before saying this.........does same problem occurs when you create the room first them only make the half wall...i think i did same thing with one of my models and it worked out well!!
Re: Ceiling Texture distorted
Yup it definitely works....i tried it in a new model againa and it works....
1.create the walls first.
2.create the room by double clicking or make it on your own.
3.create the half wall(s).
4. Be sure to check on display ceiling. [;)]
Wrosun.
1.create the walls first.
2.create the room by double clicking or make it on your own.
3.create the half wall(s).
4. Be sure to check on display ceiling. [;)]
Wrosun.
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