Hello,
I have a problem with rendering, for example, transparent or semitransparent curtain. See my presentation set in the attachment.
Thanx for replies.
You should try to play with the color of the object, not only with its opacity factor.
For your information, as you'll see in this post and previous ones in the same thread, translating OpenGL transparency to SunFlow transparency (i.e. rendering engine at the two best quality levels) wasn't so easy, and it took a while to find acceptable values to render existing 3D models. Feel free to change them in the source code if needed.
Nothing better.
If the object is plane, there is no problem, but "wave" object with d < 1 makes me trouble. Nothing helped me. I used manual for MTL http://paulbourke.net/dataformats/mtl/ but without success. Any suggestions?
I found no way to do that via transparency, but when i applied semitransparent texture to object, it is OK. But very hard way to render such an object for CPU