Streets and Roads

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KitchM
Posts: 100
Joined: Sun Jun 18, 2017 5:56 pm

Streets and Roads

Post by KitchM »

I am attempting to create my plot or site plan. I need a street or road to go along the side of the property in 2D view. How can I do that?
Mike53
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Joined: Sat Jan 06, 2018 1:02 am
Country: UK

Re: Streets and Roads

Post by Mike53 »

Just draw a room the size and shape you need your road to be, modify it to not show a ceiling and texture the floor with 1 of the "pavement" textures, in the recently released library 1.7 there are some road markings too
KitchM
Posts: 100
Joined: Sun Jun 18, 2017 5:56 pm

Re: Streets and Roads

Post by KitchM »

Thanks. And what can a person do for a curved driveway?
Bubblobill
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Joined: Sun May 21, 2017 2:09 pm
Country: Australia

Re: Streets and Roads

Post by Bubblobill »

You use the same trick using curved walls.
Draw the shape with walls so that the area is enclosed.
Change to the room tool thing, double click in the enclosed area to create the room.
Change the wall height to something along the lines of a kerb or delete them altogether.
Modify the room as for the road.
KitchM
Posts: 100
Joined: Sun Jun 18, 2017 5:56 pm

Re: Streets and Roads

Post by KitchM »

I must be doing something wrong. I created a room, but there is no way to curve it that I can find.

For my street, I can create the room, which is okay for the straight street, but the option to add the payment is not available.
Mike53
Posts: 678
Joined: Sat Jan 06, 2018 1:02 am
Country: UK

Re: Streets and Roads

Post by Mike53 »

Not sure what you refer to as "add payment", are you using google translate?
Look at this image

Image

The top row is 3 shapes created with walls, the 2nd has an arc added to the 2 side walls, the 3rd was made with 6 walls, this also has an arc on 2 of its walls.
Arcs can be added either in the walls modification window, you will see Arc in the bottom right corner
or
move your mouse pointer to the centre of a wall, where the wall has an arrow on one side, your pointer will change to a double arrow, you can then left click your mouse and drag the wall to form your arc. Once you have achieved the shape you need select the room tool and double click within the borders formed by the walls, remember, for this to work all the walls MUST be joined.

This method, when used on a level with an elevation of 0 will give you a shape that has no depth.
If you use the same method, but at an elevated level where the floor has a depth, the shape you create will have that depth, very handy for creating custom kitchen worktops, steps, lintels, copings etc. For these you can export your room and import it as an object.
And don't forget you can use the room tool to create a shape without the use of walls, just select the tool and draw in your 2d window by randomly clicking the mouse
Mike53
Posts: 678
Joined: Sat Jan 06, 2018 1:02 am
Country: UK

Re: Streets and Roads

Post by Mike53 »

The 3rd shape shown is a representation of a turn-around point for a car.......it is NOT a pair of pants...as my mrs has just commented
VeroniQ
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Joined: Tue Mar 03, 2015 9:01 am
Country: France

Re: Streets and Roads

Post by VeroniQ »

[:))] Mike53 (and Mrs)! KitchM, this tutorial and this tip might help you too.
KitchM
Posts: 100
Joined: Sun Jun 18, 2017 5:56 pm

Re: Streets and Roads

Post by KitchM »

Thanks all.

@Mike53, that should be pavement. Sometimes I am just too sloppy. Sorry.
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bdfd
Posts: 2614
Joined: Sat Mar 29, 2014 7:17 am
Country: LILLE, Les Hauts de France, Western Europa

Re: Streets and Roads

Post by bdfd »

Hi,

Just look at the exteriors of my projects.
I created few different streets with plenty of details…
[;)]
.
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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