España
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Issue with 3d virtual tour (textures)
Hi guys! I have a little issue with the program that im not sure if u can help me with
My father use it sometimes as a distraction, creating a "dream house" (a bit silly i know, its not a videogame but ... whatever, he is 70 years old, he needs a hobby) and recetly he told me that 3d view is not working as always, he cant see textures and things like he did earlier
Im not familiar with SH, and I couldnt find why this happens, objects are visible and I updated drivers and windows "in case of".
Netherlands
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Re: Issue with 3d virtual tour (textures)
The outside layer of aan object is only visible if a color of texture is applied. It looks as if these models have only one side textured, and that texture is on the inside, making the part invisible from the outside.
Either use a different program to apply textures to the outside, or (easier) look for different models.
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Hans
España
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Re: Issue with 3d virtual tour (textures)
Those models were visible in 3D mode when he made the plan in the first place, and I have even tried to export it to pdf and there you see the perfect 3D, as if the display problem was while using the program....
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Re: Issue with 3d virtual tour (textures)
There are certain models from Sketchup/Trimble Warehouse that confuse SH3D. They have been textured or coloured on only one face. After importing SH3D has trouble deciding which face to show. One render the left face is shown with colour/texture, next render the right face is shown without colour or invisible. Maybe that's what's happening with your models.
The solution is to use Sketchup and give all faces of the model a colour or texture on both sides.
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Hans
new website - under constuction hansdirkse.info
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last edit by hansmex at Feb 7, 2025, 3:28:06 PM]
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Re: Issue with 3d virtual tour (textures)
The solution is to use Sketchup and give all faces of the model a colour or texture on both sides.
That is one solution that should work.
If you have a model with many "problem faces" you can also try to import the model in Blender and export it again as obj/mtl. You don't need to know anything special about Blender, just import/export, which should be easy. If you're lucky that fixes the problem. If not, then another option is to import in Blender and flip the normals of the problem faces and export. (Flipping normals turns the displayed side of a face to the other side.) Both options using Blender avoid creating double faces as you would do by using Sketchup to give both sides a color, you are effectively creating a second face. With many faces that can significantly increase the size of your model.
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In Sweet Home, I've placed a half-sphere (in blue) proposed by Keet, for example. You can see from the 3D image that the concave part is not visible, but by creating a photo, it is.
That is not supposed to happen. The inside view is intentionally "transparent". A face can only have a color or texture on one side. To have a color or texture on both sides you need two faces in the same place, each with the direction of the painted side in opposite directions. How the renderer still shows the "inside" color is a mystery to me. It is NOT supposed to happen. On the two lower levels of the photo generation that works as intended but the two highest levels do show the the inside. I have no idea why. The half sphere is created that way specifically to avoid having double faces. That keeps the object smaller, and supposedly render faster.
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[English] That is expected since Sketchup doubles the number of faces. For every existing face it adds one on the inside to create a visible inside. What is NOT expected is that the photo renderer renders a visible inside with my original half sphere. The inside should not render since it's not there. It is as if it shows the backside of the color/texture of the outside. The same thing happens with the default box from the catalog. If you make the front invisible you can't see the inside of the box in the 3D view. But if you render with one of the two highest levels it renders a visible inside. The two lowest levels render as expected.
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