<r><QUOTE><s>[quote]</s>Did a quick test, and it looked ok. Let me know if you need a copy of my test file. ok<e>[/quote]</e></QUOTE>
Many thanks, and it worked. Just for comparison:<br/>
<br/>
My way (bitmap boxes): <URL url="https://www.youtube.com/watch?v=cWVXMxhASkk">https://www.youtube.com ...
Search found 7 matches
- Tue Apr 08, 2014 12:48 pm
- Forum: Features use and tips
- Topic: How to represent sculptures that you don't have a 3-D model for?
- Replies: 10
- Views: 16509
- Thu Apr 03, 2014 1:26 pm
- Forum: Features use and tips
- Topic: Slow down and/or pause virtual visitor
- Replies: 0
- Views: 2275
Slow down and/or pause virtual visitor
<t>Taking video now.<br/>
<br/>
Is there any way to slow down the virtual visitor and/or pause the virtual visitor during the video? I would like the visitor to stop for a second at certain points.<br/>
<br/>
Alternatively, is there a way to add video modes (such as a 75FPS video mode) so I can slow ...
<br/>
Is there any way to slow down the virtual visitor and/or pause the virtual visitor during the video? I would like the visitor to stop for a second at certain points.<br/>
<br/>
Alternatively, is there a way to add video modes (such as a 75FPS video mode) so I can slow ...
- Thu Apr 03, 2014 12:30 pm
- Forum: Features use and tips
- Topic: How to represent sculptures that you don't have a 3-D model for?
- Replies: 10
- Views: 16509
Re: How to represent sculptures that you don't have a 3-D model for?
Good idea! I like it!
As long as I don't shoot the video too close to the side, it should look OK.
-->Adam
As long as I don't shoot the video too close to the side, it should look OK.
-->Adam
- Wed Apr 02, 2014 5:44 pm
- Forum: Features use and tips
- Topic: How to keep lights from washing out my bitmap boxes?
- Replies: 3
- Views: 3724
Re: How to keep lights from washing out my bitmap boxes?
Many thanks - shoving those sliders all the way back to Matt did the trick. Even a little bit of shininess causes the effect, even under low light conditions.
- Wed Apr 02, 2014 11:55 am
- Forum: Features use and tips
- Topic: How to keep lights from washing out my bitmap boxes?
- Replies: 3
- Views: 3724
How to keep lights from washing out my bitmap boxes?
<r>The room lights in my room are having an effect that I don't want.<br/>
<br/>
Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.<br/>
<br/>
However, they don't wash out imported models, such as people. I have a ...
<br/>
Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.<br/>
<br/>
However, they don't wash out imported models, such as people. I have a ...
- Sat Mar 29, 2014 11:20 am
- Forum: Features use and tips
- Topic: How to represent sculptures that you don't have a 3-D model for?
- Replies: 10
- Views: 16509
Re: How to represent sculptures that you don't have a 3-D model for?
Other thoughts are that if I can't do this, is there a better way? Perhaps wrap the image twice around a cylinder or octagon pillar instead of a box? I am open to any suggestions.
- Fri Mar 28, 2014 11:39 am
- Forum: Features use and tips
- Topic: How to represent sculptures that you don't have a 3-D model for?
- Replies: 10
- Views: 16509
How to represent sculptures that you don't have a 3-D model for?
<t>All,<br/>
<br/>
I am building a virtual art gallery of my wife's work using SweetHome3D.<br/>
<br/>
However, we don't have 3D models of her sculptures, and given how detailed they are, making them would be prohibitively time-consuming. I am struggling with how to render these in SweetHome3D.<br ...
<br/>
I am building a virtual art gallery of my wife's work using SweetHome3D.<br/>
<br/>
However, we don't have 3D models of her sculptures, and given how detailed they are, making them would be prohibitively time-consuming. I am struggling with how to render these in SweetHome3D.<br ...