In a hole in the ground there lived a hobbit...

This topic has been viewed 234893 times and has 184 replies
Thread status: Active
Share your snapshots made with Sweet Home 3D here [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: In a hole in the ground there lived a hobbit...

Post by okh »

No words again... Have atmosphere,have invention,have colors,have style.... perfect
Yes, there is no more to say really. And the coolest thing is that not only do the pictures invoke the dreams and fantasies of lost worlds, but I get this urge to live there... Very nice indeed. So, where will the story be published? ok
User avatar
Ceciliabr
Posts: 637
Joined: Sun Jul 07, 2013 3:41 pm
Country: Copenhagen, Denmark
Contact:

Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

@hal9000
the water bottles in the dinner table look in general a bit "ethereal" more than translucent, and in particular the one closer to the camera in the close-up image.

You are absolutely right. That's something I shall have to work on.
I guess it's in part because the image seen through the bottles is not being distorted by the refraction, as it should.


Yes, I believe my Ni-setting is too low. I will do some more experiments.
Anyway, I think this is a discussion for the Bar.

Thanks for your comments. [:)]


cec
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: In a hole in the ground there lived a hobbit...

Post by okh »

I guess it's in part because the image seen through the bottles is not being distorted by the refraction, as it should.
Yes, I believe my Ni-setting is too low. I will do some more experiments.
Anyway, I think this is a discussion for the Bar.
A summary / dummies guide would be welcome. Wavefront .obj / .mtl documentation tends to require a fair amount of patience. It is almost more annoying getting effects without understanding why, like the 'one can to rule them all' experiment.

ok
Image
User avatar
Ceciliabr
Posts: 637
Joined: Sun Jul 07, 2013 3:41 pm
Country: Copenhagen, Denmark
Contact:

Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

@okh
A summary / dummies guide would be welcome

Yepp!
Wavefront .obj / .mtl documentation tends to require a fair amount of patience

A fair amount of patience...
Glass, and other transparent reflective surfaces, take a long time to render.
I have been experimenting with glass lately.

Image

I'm still experimenting.

cec


EDIT: Wrong picture displayed.
Now it's right.

cec
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: In a hole in the ground there lived a hobbit...

Post by okh »

Glass, and other transparent reflective surfaces, take a long time to render. I have been experimenting with glass lately.
Yes, although we should be moving to the bar...

Not being a patient renderer, the time it took to render glassware made me try some simplifications. When testing, it would be interesting to compare models taken to an absolute minimum, a fraction of the sizes in existing models. Just to test how low it is possible to go. Not equal in quality, but superficial tests indicate renderings so much faster that it may be worth it for my purposes: a half decent result without keeping the PC busy all night. See pm. ok
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: In a hole in the ground there lived a hobbit...

Post by okh »

..experimenting with glass...
Forgot what I set out to say, that is a pretty perfect render. Do not want to spoil anything so I shall not ask how long the rendering took. But very, very beautiful it is.

ok

PS. Anyone who does not fully appreciate the left bottle: an out-of-this-world experience and no Danish cloudberries should ever be served without a light sprinkle Danish MM.
User avatar
Ceciliabr
Posts: 637
Joined: Sun Jul 07, 2013 3:41 pm
Country: Copenhagen, Denmark
Contact:

Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

@OKH

Sorry! It was the wrong image. It had no relevance to this thread. I have changed it now.

But thanks for your nice comment anyway...

(I will comment on your thread later, and post the image there)



Cecilia
User avatar
hal9000
Posts: 152
Joined: Wed May 09, 2012 10:27 am
Country: Spain

Re: In a hole in the ground there lived a hobbit...

Post by hal9000 »

EDIT: Wrong picture displayed.
Now it's right.

cec
Not only it's the right picture, but the picture is right. Now I can believe the bottles are there, instead they have been replaced by a bottle image printed in cellophane... [:))]

Congratulations and thanks for all these beautiful renders.
If a long walk every day were healthy, mailmen would be immortal. [:p]
User avatar
Ceciliabr
Posts: 637
Joined: Sun Jul 07, 2013 3:41 pm
Country: Copenhagen, Denmark
Contact:

Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

@Xiste
...it seems you have been able to create an overhang (…) and I'm curious about how you managed that.


Sorry for answering so late.
Well, I haven't actually created an overhang, I have only applied a 90 degrees rotation to a terrain:

Image


Then I used the rotated terrain to create the tunnel:
Image

Image

Cec
VeroniQ
Posts: 886
Joined: Tue Mar 03, 2015 9:01 am
Country: France

Re: In a hole in the ground there lived a hobbit...

Post by VeroniQ »

Waouh, Cecilia! Thanks to share this manufacturing secret!
Post Reply New Topic

Who is online

Users browsing this forum: No registered users and 3 guests