Yes, there is no more to say really. And the coolest thing is that not only do the pictures invoke the dreams and fantasies of lost worlds, but I get this urge to live there... Very nice indeed. So, where will the story be published? okNo words again... Have atmosphere,have invention,have colors,have style.... perfect
In a hole in the ground there lived a hobbit...
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Re: In a hole in the ground there lived a hobbit...
Re: In a hole in the ground there lived a hobbit...
@hal9000
You are absolutely right. That's something I shall have to work on.
Yes, I believe my Ni-setting is too low. I will do some more experiments.
Anyway, I think this is a discussion for the Bar.
Thanks for your comments. [:)]
cec
the water bottles in the dinner table look in general a bit "ethereal" more than translucent, and in particular the one closer to the camera in the close-up image.
You are absolutely right. That's something I shall have to work on.
I guess it's in part because the image seen through the bottles is not being distorted by the refraction, as it should.
Yes, I believe my Ni-setting is too low. I will do some more experiments.
Anyway, I think this is a discussion for the Bar.
Thanks for your comments. [:)]
cec
Re: In a hole in the ground there lived a hobbit...
A summary / dummies guide would be welcome. Wavefront .obj / .mtl documentation tends to require a fair amount of patience. It is almost more annoying getting effects without understanding why, like the 'one can to rule them all' experiment.Yes, I believe my Ni-setting is too low. I will do some more experiments.I guess it's in part because the image seen through the bottles is not being distorted by the refraction, as it should.
Anyway, I think this is a discussion for the Bar.
ok

Re: In a hole in the ground there lived a hobbit...
@okh
Yepp!
A fair amount of patience...
Glass, and other transparent reflective surfaces, take a long time to render.
I have been experimenting with glass lately.

I'm still experimenting.
cec
EDIT: Wrong picture displayed.
Now it's right.
cec
A summary / dummies guide would be welcome
Yepp!
Wavefront .obj / .mtl documentation tends to require a fair amount of patience
A fair amount of patience...
Glass, and other transparent reflective surfaces, take a long time to render.
I have been experimenting with glass lately.

I'm still experimenting.
cec
EDIT: Wrong picture displayed.
Now it's right.
cec
Re: In a hole in the ground there lived a hobbit...
Yes, although we should be moving to the bar...Glass, and other transparent reflective surfaces, take a long time to render. I have been experimenting with glass lately.
Not being a patient renderer, the time it took to render glassware made me try some simplifications. When testing, it would be interesting to compare models taken to an absolute minimum, a fraction of the sizes in existing models. Just to test how low it is possible to go. Not equal in quality, but superficial tests indicate renderings so much faster that it may be worth it for my purposes: a half decent result without keeping the PC busy all night. See pm. ok
Re: In a hole in the ground there lived a hobbit...
Forgot what I set out to say, that is a pretty perfect render. Do not want to spoil anything so I shall not ask how long the rendering took. But very, very beautiful it is...experimenting with glass...
ok
PS. Anyone who does not fully appreciate the left bottle: an out-of-this-world experience and no Danish cloudberries should ever be served without a light sprinkle Danish MM.
Re: In a hole in the ground there lived a hobbit...
@OKH
Sorry! It was the wrong image. It had no relevance to this thread. I have changed it now.
But thanks for your nice comment anyway...
(I will comment on your thread later, and post the image there)
Cecilia
Sorry! It was the wrong image. It had no relevance to this thread. I have changed it now.
But thanks for your nice comment anyway...
(I will comment on your thread later, and post the image there)
Cecilia
Re: In a hole in the ground there lived a hobbit...
Not only it's the right picture, but the picture is right. Now I can believe the bottles are there, instead they have been replaced by a bottle image printed in cellophane... [:))]EDIT: Wrong picture displayed.
Now it's right.
cec
Congratulations and thanks for all these beautiful renders.
If a long walk every day were healthy, mailmen would be immortal. [:p]
Re: In a hole in the ground there lived a hobbit...
@Xiste
Sorry for answering so late.
Well, I haven't actually created an overhang, I have only applied a 90 degrees rotation to a terrain:

Then I used the rotated terrain to create the tunnel:


Cec
...it seems you have been able to create an overhang (…) and I'm curious about how you managed that.
Sorry for answering so late.
Well, I haven't actually created an overhang, I have only applied a 90 degrees rotation to a terrain:

Then I used the rotated terrain to create the tunnel:


Cec
Re: In a hole in the ground there lived a hobbit...
Waouh, Cecilia! Thanks to share this manufacturing secret!
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