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KelvinUceta
Posts: 30 Joined: Sun Dec 26, 2021 7:26 pm
Country: Belgium
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by KelvinUceta » Fri Mar 31, 2023 12:03 pm
Hi people,
I'm having an issue rendering translucent curtains, they're looking kind of "plastic". Any help is welcome.
See images below:
Dubito, ergo sum
Mobo: ASUS TUF GAMING Z690-PLUS
CPU: Core i9-12900K
RAM: 32 GB DDR4 3200 Ghz
GPU: MSI GeForce GTX 1660 SUPER 6G
OS: Win 11 Pro
3D: SH3D 6.6.1 and Blender
Keet
Posts: 1807 Joined: Fri Apr 08, 2022 7:13 am
Country: Netherlands
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by Keet » Fri Mar 31, 2023 12:39 pm
It could be the shininess of the material. Try lowering it and see what it does.
KelvinUceta
Posts: 30 Joined: Sun Dec 26, 2021 7:26 pm
Country: Belgium
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by KelvinUceta » Fri Mar 31, 2023 1:53 pm
It could be the shininess of the material. Try lowering it and see what it does.
Thx for your reply, I tried that, shininess is at Matt (0).
Dubito, ergo sum
Mobo: ASUS TUF GAMING Z690-PLUS
CPU: Core i9-12900K
RAM: 32 GB DDR4 3200 Ghz
GPU: MSI GeForce GTX 1660 SUPER 6G
OS: Win 11 Pro
3D: SH3D 6.6.1 and Blender
Puybaret
Posts: 9440 Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
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by Puybaret » Fri Mar 31, 2023 2:14 pm
Try to use a darker color for the curtain material, or change its transparency setting in the MTL file used with the OBJ file you imported (if it's not the case export it to OBJ format). The transparency factor of a material is set on a line starting by [font=courier new]d[/font] (0 for fully transparent to 1 for opaque).
Emmanuel Puybaret, Sweet Home 3D creator
KelvinUceta
Posts: 30 Joined: Sun Dec 26, 2021 7:26 pm
Country: Belgium
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by KelvinUceta » Fri Apr 07, 2023 8:47 am
Hi Mr. Puybaret,
Yeah changed the color to everything but white and it "solve" the issue.
Good enough for me,
thx
Dubito, ergo sum
Mobo: ASUS TUF GAMING Z690-PLUS
CPU: Core i9-12900K
RAM: 32 GB DDR4 3200 Ghz
GPU: MSI GeForce GTX 1660 SUPER 6G
OS: Win 11 Pro
3D: SH3D 6.6.1 and Blender
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