Importing Blender model with textures into SH3D

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KelvinUceta
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Joined: Sun Dec 26, 2021 7:26 pm
Country: Belgium

Importing Blender model with textures into SH3D

Post by KelvinUceta »

Hi,

I hoop this is not a doble topic, didn't found search thought the forum!

Blender OBJ model's textures don't get imported within SH3D, from my understanding textures' path should be "relative" on the .mtl file but it doesn't work:

newmtl TextureA
Ns 5.556124
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.178571 0.178571 0.178571
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Bump Mozaïek_Wit_norm.png

newmtl TextureB
Ns 225.000000
Ka 1.000000 1.000000 1.000000
Kd 0.000000 0.000000 0.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1
map_Ke TextureB.png
map_d TextureB.png

Here my Blender's texture settings
Image

Any help is welcome!

Kelvin
Dubito, ergo sum

Mobo: ASUS TUF GAMING Z690-PLUS
CPU: Core i9-12900K
RAM: 32 GB DDR4 3200 Ghz
GPU: MSI GeForce GTX 1660 SUPER 6G
OS: Win 11 Pro
3D: SH3D 6.6.1 and Blender
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Puybaret
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Re: Importing Blender model with textures into SH3D

Post by Puybaret »

Sweet Home 3D doesn't support [font=courier new]map_Bump[/font], [font=courier new]map_Ke[/font] and [font=courier new]map_d[/font] parameters in MTL format. It supports only textures defined with [font=courier new]map_Kd[/font] parameter and as you noticed, you should try to save them in the same folder as the MTL file to avoid possible issues.
Emmanuel Puybaret, Sweet Home 3D creator
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KelvinUceta
Posts: 30
Joined: Sun Dec 26, 2021 7:26 pm
Country: Belgium

Re: Importing Blender model with textures into SH3D

Post by KelvinUceta »

Merci beaucoup Emmanuel.

Kelvin
Dubito, ergo sum

Mobo: ASUS TUF GAMING Z690-PLUS
CPU: Core i9-12900K
RAM: 32 GB DDR4 3200 Ghz
GPU: MSI GeForce GTX 1660 SUPER 6G
OS: Win 11 Pro
3D: SH3D 6.6.1 and Blender
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