Hello I am using SH3D to create a neighborhood map, using a satellite image as background to trace the buildings and roads. I use 'walls' for roads, paths, buildings, etc because they can be bent unlike polylines into an arc. It's fairly tedious but the end result is nice.
The issue I have been experiencing is only happening on the latest map. After placing most of the houses, roads, trails I am adding driveways to each house, also made with walls (one on each side). After doing a few of these, the program slowed down so much as to become unusable:
Extending a 'wall' normally takes a couple of seconds (click on wall, drag the [+] to where the wall should end, longer wall appears), only now it takes 3 WHOLE MINUTES to stretch 1 line, and other actions are experiencing a similar delay of 1-3 minutes.
This is an older computer but it is not 'that' old, Core i7-2600 processor and 8GB Ram running Windows 10. Do I just have too much going on in one model?
Not a 3D problem, 2D massive slow-down on 'busy' project
This topic has been viewed 4111 times and has 4 replies
Re: Not a 3D problem, 2D massive slow-down on 'busy' project
It's a known 'issue'. The problem is lots of (long) walls. I have experienced the same because I have a few very large projects with lots of long walls (real walls, not stubs for something different).
Where possible try to use something else instead of walls.
Where possible try to use something else instead of walls.
Dodecagon.nl
1300+ 3D models, manuals, and projects
1300+ 3D models, manuals, and projects
Re: Not a 3D problem, 2D massive slow-down on 'busy' project
Thanks, that's a bummer but we are getting an upgrade on the desktop with more ram/newer faster processor so hopefully that will mitigate a little bit.
is there another existing object I can curve/arc like the wall that you are aware of? It does not need to be 3D at this point.
is there another existing object I can curve/arc like the wall that you are aware of? It does not need to be 3D at this point.
Re: Not a 3D problem, 2D massive slow-down on 'busy' project
The solution is to use 3D models instead of walls where possible.
For roads there is a nice Furniture Library: https://sweethome3d.com/support/forum/v ... 1079#51676
Another trick is to use Rooms for roads/driveways. Enclose the area in walls and double click inside to create a room. Then remove the walls. A room is a much simpler object than a wall and you can still take advantage of curves like with walls. It's also easy to modify it by editing the room points. A room also has the advantage (for a road) that is has no height.
You can create road pieces with walls or rooms and export these. Then import an re-use them like with the models from the library.
For roads there is a nice Furniture Library: https://sweethome3d.com/support/forum/v ... 1079#51676
Another trick is to use Rooms for roads/driveways. Enclose the area in walls and double click inside to create a room. Then remove the walls. A room is a much simpler object than a wall and you can still take advantage of curves like with walls. It's also easy to modify it by editing the room points. A room also has the advantage (for a road) that is has no height.
You can create road pieces with walls or rooms and export these. Then import an re-use them like with the models from the library.
Dodecagon.nl
1300+ 3D models, manuals, and projects
1300+ 3D models, manuals, and projects
-
arthurvalle.f
- Posts: 1
- Joined: Wed Apr 18, 2018 7:39 pm
- Country: BRASIL
Re: Not a 3D problem, 2D massive slow-down on 'busy' project
Ugh, that slowdown’s rough! I hit something similar in SH3D with a big 2D park layout. Tons of walls tanked it. Try splitting the project into smaller files or simplifying arcs.
Who is online
Users browsing this forum: No registered users and 2 guests