I would like to discuss a feature available in Sunflow called glow/self-illumination for the future usage in SH3D. [:">]
Here some sample pictures and scenes in sunflow
Sunflow v0.07.2 Render output in 52 sec(above).
3dsMax v2011 MetalRay Render outputin 12 sec(above).
SweetHome3D v4.4 Render output in 1 min.2 sec(above).
Method Used for green ball which gives glow:
Code: Select all
shader {
name "Self_illum_Color"
type constant
0.168627 0.898039 0.152941
}
object {
shader "Self_illum_Color"
type sphere
name "Sphere001"
c 34.3575 56.9843 9.33377
r 9.33377
}
Scene Details:(below)
Here is an another image which is tweaked sunflow example scene(below).

Working with this setting I found a one more feature in sunflow that is called mesh light(example phong003)(below)
Sphere is used as a light which have 760 triangular polygon faces. So the scene consist of 760 lights. The scene took 1Hr 20Mins for rendering in sunflow. I think this technique can be used instead of "add ceiling light". By choosing a rectangular plane(2 triangle face) or a hexagon plane(6 triangle face) on top of ceiling to produce light.Feature of this light is it does not burn(/over bright) the ceiling ,light with different shape and shadows are smooth.
Its script is
Code: Select all
light {
type meshlight
name "meshlight"
emit 1 1 1
radiance 15
samples 16
points 4
0.999999940395 -1.40001678467 2.67206859589
0.999999940395 -2.93210554123 1.38649308681
-1 -2.93210530281 1.38649332523
-0.999999642372 -1.40001630783 2.6720688343
triangles 2
0 1 2
0 2 3
}
light {
type meshlight %light type like piont
name "meshlight" %name of object which gives light
emit 1 1 1 %light intencity
radiance 15 %light radius
samples 16 %shadow strength/bias
points 4 %Light shape used vertex(plane)
0.999999940395 -1.40001678467 2.67206859589 %1st vertex xyz loction
0.999999940395 -2.93210554123 1.38649308681 %2nd vertex xyz loction
-1 -2.93210530281 1.38649332523 %3rd vertex xyz loction
-0.999999642372 -1.40001630783 2.6720688343 %4th vertex xyz loction
triangles 2 %Light shape used polygon /faces
0 1 2 %1st Polygon arrangement
0 2 3 % 2nd Polygon arrangement
}
Here is my work Files.(you can drag and drop the .sc files in notepad++, save changes and then renderit in sunflow)
Some scenes are created in 3dsmax2011. [>:D<] [:-$]


